I've tried installing the 84.21 drivers that Enjay mentioned in the other thread but GZDoom STILL won't start.
I'm uninstalling and installing the drivers the proper way - un-install current drivers, restart Windows, install newer (or older) driver, restart Windows.
This is starting to get very frustrating. Other GL games work!
1.0.17
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The actor replacement was in 2.1.2. However, 2.1.2 had a serious bug in it so it ws shortly replaced by 2.1.3:J-Dub wrote:Theres not any real features added in 2.1.4 anyway. In 2.1.3 there was actor replacement which alone was worth upgrading for. I was going to ask about updating to 2.1.3 because of that but I saw somebody had already beat me to it.
Randy wrote: Changes
* Sounds can be specified by full path now in SNDINFO and S_SKIN.
* Decorate replacement is more universal.
* Added NecroMage's submission for bitwise/shift assignment operators for ACS. (Requires ACC 1.42.)
* Changed PlayAttacking2 to always use the melee state instead of different implementations per player and hard coding it to MissileState+1. Also changed PlayAttacking for the HereticPlayer to use the same animation as PlayAttacking2. Now the special handling for Heretic in the FireWeapon functions can be removed.
Fixes
* Due to the player class inclusion A_NoBlocking never called NoBlockingSet for monsters.
* PlayerStartItem created a duplicate of the item's class name before converting it into an FName.
* When a non-player tried to play a player sound it tried to access the actor object as a PlayerPawn.
* The check for no skill menu was incorrect when a custom player class menu was present so instead of starting the game specific skill menu it always started Hexen's.
* S_ClearSoundData cleared PlayerClasses instead of PlayerClassLookups.
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