plz help a newbie =)
earthquakes ?
Moderator: Graf Zahl
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Unreal_soldier
- Posts: 7
- Joined: Thu Jul 13, 2006 16:13
earthquakes ?
how do i make an earthquake in my level ?
plz help a newbie =)

plz help a newbie =)
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Unreal_soldier
- Posts: 7
- Joined: Thu Jul 13, 2006 16:13
fu*k im stupid
i checked the Wiki and call me stupid but my enlish isnt wat it used too be
can you or someone else maybe explian ?
can you or someone else maybe explian ?
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Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
Radius_Quake (intensity, duration, damrad, tremrad, tid)
intensity: How much the screen will shake during the earthquake
duration: How long the earthquake lasts
damrad: How much damage the earthquake will have
tremrad: How far you can feel the earthquake
tid: The tag of the thing where the earthquake will appear.
intensity: How much the screen will shake during the earthquake
duration: How long the earthquake lasts
damrad: How much damage the earthquake will have
tremrad: How far you can feel the earthquake
tid: The tag of the thing where the earthquake will appear.
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Unreal_soldier
- Posts: 7
- Joined: Thu Jul 13, 2006 16:13
i understand what it means but im not familiart in how to do
anyone got a testmap on this just to help me out or maybe a link to a testmap ?
im totally new on making theese things i used to make normal doom maps so please help this stupid noob out

im totally new on making theese things i used to make normal doom maps so please help this stupid noob out
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Cyrez
- Posts: 45
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- Location: Missouri
Re: i understand what it means but im not familiart in how t
sure here ya go, just a quick 2 room example for you to look atUnreal_soldier wrote:anyone got a testmap on this just to help me out or maybe a link to a testmap ?
im totally new on making theese things i used to make normal doom maps so please help this stupid noob out![]()
RQuake
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Zeg-Vok
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Unreal_soldier
- Posts: 7
- Joined: Thu Jul 13, 2006 16:13
THX CYREZ =)
thanks =D
hmm how about ambient sounds how do they work got any sample map of that ?
thanks real mutch
i get it all about the earth quakes now =)
hmm how about ambient sounds how do they work got any sample map of that ?
thanks real mutch
i get it all about the earth quakes now =)
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chaoscentral
- Posts: 113
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- Location: E1M1
Well, in your SNDINFO Lump you would want this
After you have the basic definition, you place an Ambient Sound thing into your map. make sure the ambient sound thing matches with the id of the definition, for instance in this example you would use Ambient Sound 1 in Doom Builder.
That's really about all there is to it. The different types, modes, and mode params can be found Here
Code: Select all
amb/motor BIKEPASS //This is just a normal sound declaration
//snd type | id | sound | type | mode | (mode params) | Volume
$ambient 1 amb/motor world random 15.0 45.0 75
That's really about all there is to it. The different types, modes, and mode params can be found Here
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solarsnowfall
- Persecution Complex
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Unreal_soldier
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Thank you !
thanks for all the help you guys are awsome thx =)

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Zeg-Vok
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I implimented it in the same fashion before, but it just doesnt work, well, Its only worked once, and that was one time with the Arch Heinous. Otherwise it never works . . . for mesolarsnowfall wrote:Sure it does. I did it with the Arch Heinous, unless something's changed since then...Zeg-Vok wrote:I've noticed it doesnt work when called through a Decorate Actor or weapon
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Shinjanji
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- Location: Pennsylvania, USA
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Zeg-Vok
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- Location: Up the creek without a paddle