- Navigate hud menus without pesky key binds
 - Place hud cursors over special items
 - Make a lock-on aiming style ala Metroid Prime
 - Control flying objects via mouse input (aim guided rockets)
 - Make a simple 3d lens flare effect using translucensy
 - Limit the aiming pitch on a weapon specific basis, for weapons with ultra high speed projectiles, or for static turret guns
 
Get/SetCameraViewPitch(int tid)
Moderator: Graf Zahl
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				solarsnowfall
														 - Persecution Complex
 - Posts: 363
 - Joined: Fri Aug 05, 2005 8:51
 
Get/SetCameraViewPitch(int tid)
Sorry to repost a feature suggestion, but the last time it made an appearence as on off-shoot to a rather missguided feature suggestion.  From the last discussion, it sounded like a relatively simple thing to do.  Obviously forcing a camera's view pitch would be less important than being able to monitor it.  For one, it would provide a means of having two dimensional input from the mouse for ACS scripts.  In theory one could do all kinds of things... 
			
			
									
						
										
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				Sir_Alien
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				Nash
														 - Developer

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				Graf Zahl
														 - GZDoom Developer

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				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany