Ok, in short, I'm in the middle of messing around with Decorate (I'm new to it, only really been a (somewhat crude) mapper until recently), and was wondering:
Is it possible to have various pickups, each increasing the limit of only certain ammo types? For example, a belt that only increases the shotgun shell limit, etc?
			
			
									
						
										
						Custom 'backpacks'...
- 
				BaronOfStuff
 - Posts: 9
 - Joined: Thu Nov 01, 2007 16:38
 - Location: Anywhere and everywhere
 
- 
				Azure Agony
														 - Posts: 71
 - Joined: Fri Aug 24, 2007 6:40
 - Location: Somewhere in HANGAR or E4M7
 
It's look like there is no way to do that (I hope it's not a true!) but maybe I'm wrong. In each Doom type game backpack "contains a sample of each ammunition type and extends the carrying capacity of each ammunition type". More in here: http://zdoom.org/wiki/Classes:BackpackItem
Decorate of Backpack doesn't contains no info about ammunition type:
ACTOR Backpack : BackpackItem 8
{
Game Doom
SpawnID 144
Height 26
Inventory.PickupMessage "$GOTBACKPACK"
States
{
Spawn:
BPAK A -1
Stop
}
}
			
			
									
						
										
						Decorate of Backpack doesn't contains no info about ammunition type:
ACTOR Backpack : BackpackItem 8
{
Game Doom
SpawnID 144
Height 26
Inventory.PickupMessage "$GOTBACKPACK"
States
{
Spawn:
BPAK A -1
Stop
}
}
- 
				BaronOfStuff
 - Posts: 9
 - Joined: Thu Nov 01, 2007 16:38
 - Location: Anywhere and everywhere