I really want you to implement it
Area near you lights in OpenGL
Moderator: Graf Zahl
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kimo_xvirus
- Posts: 3
- Joined: Fri May 30, 2008 18:24
Area near you lights in OpenGL
I mean in software mode and vanilla Doom, the area near you lights but in GZDoom's OpenGL it doesn't
I really want you to implement it
I really want you to implement it
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Graf Zahl
- GZDoom Developer

- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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Graf Zahl
- GZDoom Developer

- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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Gez
- Developer

- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
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Enjay
- Developer

- Posts: 4759
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
I was thinking the same thing. That would be something for a user mod rather than something to include in the engine IMO.
Personally, I like the fact that GZdoom doesn't do this. I always disliked the way a wall would suddenly appear in front of you in a dark room, as if by magic, just because you went close to it.
Personally, I like the fact that GZdoom doesn't do this. I always disliked the way a wall would suddenly appear in front of you in a dark room, as if by magic, just because you went close to it.