3D floors gone too far?
Moderator: Graf Zahl
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				solarsnowfall
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3D floors gone too far?
A new teleport device?  A warp core from some space ship?  Does this kill your machine?  If you liked the "volumetric" clouds, you may wanna check this out.
http://solarsnow.drdteam.org/insanotest.rar
Build time roughly 1 hour.
			
			
									
						
										
						http://solarsnow.drdteam.org/insanotest.rar
Build time roughly 1 hour.
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				wildweasel
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				Graf Zahl
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That would be much less flexible. The dummy sector's properties are used for the 3D-floor after all. That includes light effects, texture changes etc. How would you do that with an ACS-defined 3D-floor.
One question: The feature is limited by the 8-bit tag size. If I implement a method for more tags, what should I do:
1. Create a new special with different args
2. Use the unused 5th arg as the tag's high byte
			
			
									
						
										
						One question: The feature is limited by the 8-bit tag size. If I implement a method for more tags, what should I do:
1. Create a new special with different args
2. Use the unused 5th arg as the tag's high byte
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				Graf Zahl
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				Soultaker
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				solarsnowfall
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Could you please elaborate? I don't think I understand the nature of the limitation.Graf Zahl wrote:One question: The feature is limited by the 8-bit tag size. If I implement a method for more tags, what should I do:
1. Create a new special with different args
2. Use the unused 5th arg as the tag's high byte
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				wildweasel
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				Graf Zahl
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255 tags = 255 different 3D floors at most and nothing else to do in the map. I just checked Hi-Tech Hell which had more than 200 3D-floors and still used lots and lots of tags for other things. 255 may simply not enough.solarsnowfall wrote:Could you please elaborate? I don't think I understand the nature of the limitation.Graf Zahl wrote:One question: The feature is limited by the 8-bit tag size. If I implement a method for more tags, what should I do:
1. Create a new special with different args
2. Use the unused 5th arg as the tag's high byte
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				solarsnowfall
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				Graf Zahl
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				solarsnowfall
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While option 2's benefits are readily apparent to me, option 1 is still a bit foggy for me (the dumb mapper) and I don't expect you to teach me.  My experience using things in ZDoom that use hi/low tag arguments is limited to cameras, (not fully understanding) wich is just enough to get by.
I do agree, if I were to make an entire map, and wanted to detail it like that insanotest.wad posted above, 255 would be too limiting.
			
			
									
						
										
						I do agree, if I were to make an entire map, and wanted to detail it like that insanotest.wad posted above, 255 would be too limiting.