
Here is the problem:
When this script is executed:
[spoiler]
Code: Select all
#include "zcommon.acs"
script 1 open
{
    Floor_LowerByValue   (1, 2, 84);
    Ceiling_LowerByValue (1, 2, 32);
    
    Floor_LowerByValue   (2, 2, 68);
    Ceiling_LowerByValue (2, 2, 16);
    
    Floor_LowerByValue   (3, 2, 52);
        
    Floor_LowerByValue   (4, 2, 36);
    Ceiling_RaiseByValue (4, 2, 16);
 }
the sound of the floor and ceiling moving is played only for sector 1.
Subsequent sectors, 2, 3 and 4 move without the sound, which spoils the effect.
I would appreciate any help in solving this.
And the map
