doom 2 recolor project plans ahead
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				DefconRazor32
 - Posts: 45
 - Joined: Wed Jun 17, 2009 3:33
 
Re: doom 2 recolor project plans ahead
I'm almost done with the software update just a few more days and it will be uploaded  i just finished the floor texture for the ashgrass tile prerelease 2 will be more updating on floor tiling  but right now i wanna finish the grass tiling i need to get finished. I know i haven't done any videos yet but i been busy  with  doing my work and having few hours left of free time had been wasted getting textures updated or cleaning old textures and floor testing. I haven't been happy with  the software rendere  as of the last few days it keeps ruining  at least 10% of my natural  made recolors adds in  certain colors that shouldn't be rendered but that's why i have the open gl build that will be much more different and add  textures i never ever dreamed of merging creating new environments. I wish that  making textures wasn't so restrictive in the rendering process  then i wouldn't have to worry about the bugs but once i finish up the software build i can kiss software goodbye and hello to hardware build . 
			
			
									
						
										
						- 
				DefconRazor32
 - Posts: 45
 - Joined: Wed Jun 17, 2009 3:33
 
Re: doom 2 recolor project plans ahead
Hey everyone i'm back  and i finished releasing some the  textures for the prerelease 1 ,  the latest  update to the recolor project.  I'm gonna be adding an ash-like marble set it won't be the best since palette restriction is in place and i added a few so called edits  and frame prototypes that i hadn't been able to add  the rest the patches yet for  the rest of prerelease, but it will be updated  with those textures in the next coming weeks. Probably by next year I'll start  incliding a open gl build for gzdoom and skulltag  the textures won't be your normal textures as I'll be experimenting and maybe trying new edits or variants  that the software mode can't handle  and that means if you don't have hardware mode on then the open gl  build won't work for jack and you'll get horrid colors in software mode so compatibility will be an issue for some users who can't use open gl.
Edit: coming soon in maybe a few days I'll be releasing the open raw textures previews here i have some raw texture samples I'm willing to show it will be for various themes and even the so called flesh world that hasn't been completely fleshed up thanks to the palette of doom restricting me and that will end in the next few weeks. that means that good stuff will come i promise you i'll even have new sky textures to present and even edit to such a point the i won't have to worry how the dark hellish theme will show. The software mode hols me back to such a degree that even some gore and blood textures couldn't be in due to palette rape. the sky will all be doom 2 skies. i'll be doing a texture preview soon in zdoom also I hope to create a who new species of variants from the raw textures. I hope i covered new ground in my huge lecture on how crazy the weirdness factor will be when i hit raw textures.
			
			
									
						
										
						Edit: coming soon in maybe a few days I'll be releasing the open raw textures previews here i have some raw texture samples I'm willing to show it will be for various themes and even the so called flesh world that hasn't been completely fleshed up thanks to the palette of doom restricting me and that will end in the next few weeks. that means that good stuff will come i promise you i'll even have new sky textures to present and even edit to such a point the i won't have to worry how the dark hellish theme will show. The software mode hols me back to such a degree that even some gore and blood textures couldn't be in due to palette rape. the sky will all be doom 2 skies. i'll be doing a texture preview soon in zdoom also I hope to create a who new species of variants from the raw textures. I hope i covered new ground in my huge lecture on how crazy the weirdness factor will be when i hit raw textures.