The difference between aimmodes 0 and 1 is that 0 aims all missiles at the center of the target, no matter where it is spawned. Aimmode 1 shoots parallel to a missile spawned from the shooter's position + 32 z-units that's aimed directly at the target.
Aimmode 2 doesn't aim at all.
And the chaos serpents do aim. They just aim too high (but not in GZDoom. It annoyed me that much that I fixed it.)
			
			
									
						
										
						[already in] Vertical spread for A_(Fire)CustomMissile
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				Inuyasha_989
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				Graf Zahl
														 - GZDoom Developer

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				Inuyasha_989
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				Eriance
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I believe that aimmode one's projectiles will auto aim on targets whether when a target is within range and will head towards that target's center (by changing it's own angle and height as it flies). Aimmode 2 just flies in the straight line that it was told to, ignoring whether or not there is a target around.The Ultimate DooMer wrote:So with aimmode 1 the shot fires in a straight line with no z-height changes regardless of spawnheight? (like the chaos serpents in Hexen) Or is that aimmode 2 with 0 pitch?
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				DoomRater
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