Aaaanyway, is it possible to attach two models to one actor and have them rotate differently? I've tried this:
[spoiler]
Code: Select all
Model NJMegaSphere
{
   Path "models/pickups"
   Model 0 "NJMega1.md3"
   Skin 0 "NJMega1.png"
   Scale 1.2 1.2 1.2
   ZOffset 8
   ROTATING
   Rotation-Speed 1.0
   Rotation-Vector 0 1 0
   Path "models/pickups"
   Model 0 "NJMega1.md3"
   Skin 0 "NJMega1.png
   
   Scale 1.2 1.2 1.2
   ZOffset 8
   ROTATING
   Rotation-Speed 1.5
   Rotation-Vector 0 -1 0
   
   //Spawn
   FrameIndex MOD1 A 0 0
   FrameIndex MOD1 A 1 0
}
But (not particularly surprisingly) both models seem to take their rotation information from the second set of values.
For that matter, what about different scales, ZOffsets etc?
