http://www.doomworld.com/idgames/index. ... white2.zip
On map 20, the end goal is to reach the invulnerability sphere up on a platform By grabbing the invulnerability sphere, it's supposed to cause a series of spikes to emerge from the ground towards the 'monster', but something doesn't trigger it, so the map is unbeatable.
			
			
									
						
										
						Whitemare Map 20 Bug
Moderator: Graf Zahl
- 
				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
Re: Whitemare Map 20 Bug
Those spikes require a second trigger. Please don't ask me what. This map is so stuffed with VoodooScripting that I lost track of the dependencies.