Setting gl_enhanced_nightvision in software renderer crashes
Moderator: Graf Zahl
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				GameFreakDude
														 - Posts: 15
 - Joined: Sat Sep 11, 2010 4:37
 - Location: Canada
 
Setting gl_enhanced_nightvision in software renderer crashes
Setting gl_enhanced_nightvision to any value (including its current value) while using the software renderer crashes GZDoom to the handler. Should be simple to reproduce, but I'll attach my crash report anyway.
			
			
									
						
										
						- 
				GameFreakDude
														 - Posts: 15
 - Joined: Sat Sep 11, 2010 4:37
 - Location: Canada
 
Re: Setting gl_enhanced_nightvision in software renderer cra
It appears this was fixed at some point.