Thanks, that worked._mental_ wrote:Hopefully fixed in this commit.
This doesn't happen to me on Windows with OpenGL 3.1 but now it should work everywhere.
Gzdoom does not work
Moderator: Graf Zahl
- 
				Edward-san
 - Developer

 - Posts: 197
 - Joined: Sun Nov 29, 2009 16:36
 
Re: Gzdoom does not work
- 
				_mental_
 - Developer

 - Posts: 259
 - Joined: Sun Aug 07, 2011 13:36
 
Re: Gzdoom does not work
For some reason mipmaps are generated for font textures and value from gl_texture_filter CVAR is used to set filtering mode. In GZDoom 1.x it was always GL_LINEAR for font textures so text was always clearly visible.
			
			
									
						
										
						- 
				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
Re: Gzdoom does not work
Let me take care of those issues one at a time. I can't make all those changes simultaneously. Right now I am busy with the models, so that they get properly precached and interpolated on old hardware. Feel free to fix what you can quickly do.