Hi,
I'm trying to get GZDoom to look as close to original Doom as possible. I wanted to halve the resolution and then double the resulting image to give a more pixelated look. However I can't work out how to scale up the output. Apparently ZDoom has a command line option where you put "-2" into the command line when running the game to double the screen size. However this doesn't work when I try it both with ZDoom and GZDoom.
Anyone know how to achieve what I'm trying to achieve?
Thanks!
			
			
									
						
										
						Pixel Doubling not working?
Moderator: Graf Zahl
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				Rachael
														 - Developer

 - Posts: 3651
 - Joined: Sat May 13, 2006 10:30
 
Re: Pixel Doubling not working?
I'm not aware that GZDoom ever had such an option, nor plans for it.
Though, admittedly, it might be nice, and could probably be done via a render-to-buffer texture rather than render-to-screen. Such code might also make SSAA possible.
			
			
									
						
										
						Though, admittedly, it might be nice, and could probably be done via a render-to-buffer texture rather than render-to-screen. Such code might also make SSAA possible.
- 
				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
Re: Pixel Doubling not working?
This is not and will not be part of the hardware renderer.