Here is the error message/crash report:
[spoiler]***********SYSTEM INFO***********
OS: Microsoft Windows 7 Home Premium 
GPU: NVIDIA GeForce GTX 570
GZDB: R2650
********EXCEPTION DETAILS********
Object reference not set to an instance of an object.
   at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationDomain.CreateSoundPropagationDomain(Sector sourcesector) in x:\Source\Plugins\SoundPropagationMode\SoundPropagationDomain.cs:line 63
   at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationDomain..ctor(Sector sector) in x:\Source\Plugins\SoundPropagationMode\SoundPropagationDomain.cs:line 41
   at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode.UpdateSoundPropagation() in x:\Source\Plugins\SoundPropagationMode\SoundPropagationMode.cs:line 134
   at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode.Highlight(Sector s) in x:\Source\Plugins\SoundPropagationMode\SoundPropagationMode.cs:line 100
   at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode.OnMouseMove(MouseEventArgs e) in x:\Source\Plugins\SoundPropagationMode\SoundPropagationMode.cs:line 394
   at CodeImp.DoomBuilder.Windows.MainForm.display_MouseMove(Object sender, MouseEventArgs e) in x:\Source\Core\Windows\MainForm.cs:line 1244
   at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseMove(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)[/spoiler]
It's very strange because it does work on other maps, but not this current one. I map mostly everything in UDMF format.
			
			
									
						
										
						An issue with "Sound Propegation"
Moderator: Graf Zahl
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				Gez
														 - Developer

 - Posts: 1399
 - Joined: Mon Oct 22, 2007 16:47
 
Re: An issue with "Sound Propegation"
This is a crash report for GZDoom Builder, not GZDoom.
			
			
									
						
										
						- 
				everennui
 - Posts: 2
 - Joined: Thu May 12, 2016 23:16
 
Re: An issue with "Sound Propegation"
Right. Oops. Okay. Where do I post about issues with gzdoom builder?
			
			
									
						
										
						- 
				Rachael
														 - Developer

 - Posts: 3651
 - Joined: Sat May 13, 2006 10:30
 
Re: An issue with "Sound Propegation"
It seems the only way, unless I am mistaken is to reply to this thread.