A_ExtChase
Moderator: Graf Zahl
- 
				Deathsong12
														 - Posts: 129
 - Joined: Mon Sep 05, 2005 22:31
 
A_ExtChase
I understand what nightmarefast does, but the first two seem to have no effect, and playeract only stops it from moving. What do these three parameters actually do?
			
			
									
						
										
						- 
				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
The definition is
A_ExtChase(candomelee, candomissile, playactivesound, nightmarefast)
- candomelee specifies whether the monster is allowed to do a melee attack
- candomissile specifies whether the monster is allowed to do a missile attack
- playactivesound specifies whether the active sound may be played randomly
- nightmarefast activates Raven's faster nightmare monsters
			
			
									
						
										
						A_ExtChase(candomelee, candomissile, playactivesound, nightmarefast)
- candomelee specifies whether the monster is allowed to do a melee attack
- candomissile specifies whether the monster is allowed to do a missile attack
- playactivesound specifies whether the active sound may be played randomly
- nightmarefast activates Raven's faster nightmare monsters