I'm playing the PSX TC on the latest GZDoom Devbuild and I've come across a texture bug on the Nightmare Spectres. Instead of being just cyan, they're a cyan/red colour. Here's a screenshot that I took the other day
http://imgur.com/a/P36No
Can anyone suggest a fix for this problem?
			
			
									
						
										
						Texture bug in PSX TC?
Moderator: Graf Zahl
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				Gez
														 - Developer

 - Posts: 1399
 - Joined: Mon Oct 22, 2007 16:47
 
Re: Texture bug in PSX TC?
They use subtractive translucency so their color depends on the background. But yeah it does look a bit odd here. There's even one part of the sprite that isn't translucent at all. It doesn't look like for me.
			
			
									
						
										
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				JFAD1494
 - Posts: 3
 - Joined: Fri Sep 16, 2016 19:55
 
Re: Texture bug in PSX TC?
I tried a different version of GZDoom, and that seems to have fixed it. The Nightmare Spectres are completely cyan.
			
			
									
						
										
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				Graf Zahl
														 - GZDoom Developer

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Re: Texture bug in PSX TC?
So, what version had the bug and which one was working?
			
			
									
						
										
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				JFAD1494
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Re: Texture bug in PSX TC?
It was one of the Devbuilds that gave me the bug, and it was version 1.9.1 that worked.
			
			
									
						
										
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				Graf Zahl
														 - GZDoom Developer

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 - Location: Germany
 
Re: Texture bug in PSX TC?
Hm 1.9.1 is the old, obsolete one. What's your graphics hardware?
			
			
									
						
										
						- 
				Graf Zahl
														 - GZDoom Developer

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 - Location: Germany
 
Re: Texture bug in PSX TC?
Looks correct to me in the current version. I have no idea what might be causing it. Can you post your hardware specs? I suspect a driver error here or something like that.
			
			
									
						
										
						- 
				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
Re: Texture bug in PSX TC?
Ok, since there is no answer, this will go away now.