Is it possible in gzDoom to have partly transparent flats? or is there a simpler method I can use?
Reason being is that I want to have bloody foot prints appear to be heading towards the player when he walks into a room.
			
			
									
						
										
						Transparent Flats
Moderator: Graf Zahl
- 
				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
- 
				smg m7
 - Posts: 81
 - Joined: Mon Sep 26, 2005 17:48
 - Location: Here, I hope.
 
- 
				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
- 
				smg m7
 - Posts: 81
 - Joined: Mon Sep 26, 2005 17:48
 - Location: Here, I hope.
 
- 
				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
- 
				smg m7
 - Posts: 81
 - Joined: Mon Sep 26, 2005 17:48
 - Location: Here, I hope.
 
- 
				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
- 
				smg m7
 - Posts: 81
 - Joined: Mon Sep 26, 2005 17:48
 - Location: Here, I hope.
 
- 
				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
- 
				Planky
 - Posts: 25
 - Joined: Sun Sep 04, 2005 8:41
 
Indeed. How to I make the 3d floor invisible while still having the texture on top of the floor visible?Graf Zahl wrote:Transparent flats need to have something behind them. That limits them to stacked sectors and 3D-floors. And there they work.
Edit: I imagine a null texture on the sides of the 3d floor would work.