Talk about our & your projects.
	
	
			
	
			
		
			
		
		
			
				
								BlazingPhoenix  							 
									
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								by BlazingPhoenix   »  Thu Feb 09, 2006 3:50 
			
			
			
			
			This is a map I'm making called UAC Tech Base, it will use GZDoom features, like "3D" swimmable water, and 3D floors. 
Here's  screenshot so far....:
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								BioHazard  							 
									
		Posts:  408 		Joined:  Mon Jul 25, 2005 10:02 		
		
																										Location:  Middle of California where there is no air. 
							
						
		 
		
						
					
						 
		 
								
						
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								by BioHazard   »  Thu Feb 09, 2006 8:22 
			
			
			
			
			Eh, not enough atmosphere. Play around with the varying light levels as it's too flat now.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Phobus  							 
									
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																Location:  Orpington, Kent, England 
							
						
		 
		
						
					
						 
		 
								
						
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								by Phobus   »  Thu Feb 09, 2006 18:09 
			
			
			
			
			I advise unpegging the upper and lower textures on your 'windows'. Reminds of something I made a couple of yers ago, so your doing alright. Though Bio is right, it needs more light variation.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								BlazingPhoenix  							 
									
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								by BlazingPhoenix   »  Fri Feb 10, 2006 2:43 
			
			
			
			
			There's only one little problem I'm having so far.......and that is texture alignment, I just can't seem to get these textures aligned properly!
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Paul  							 
						DRD Team Admin (Inactive) 			
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																Location:  Poland - Grojec / Radom 
							
						
		 
		
						
					
						 
		 
								
						
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								by Paul   »  Fri Feb 10, 2006 13:19 
			
			
			
			
			Use the 3d mode Luke. It's the best thing around for aligning textures. Otherwise, DB is equipped with auto-aligner. Works like a charm in the.. 3d mode 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Phobus  							 
									
		Posts:  227 		Joined:  Sat Sep 03, 2005 11:48 		
		
																Location:  Orpington, Kent, England 
							
						
		 
		
						
					
						 
		 
								
						
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								by Phobus   »  Fri Feb 10, 2006 19:55 
			
			
			
			
			or press the A key in the normal map editor after selecting the walls. This will bring up an alignment box that allows you to align the texture of your choice over the selected linedefs.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								BlazingPhoenix  							 
									
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								by BlazingPhoenix   »  Sat Feb 11, 2006 2:43 
			
			
			
			
			Thanks for the comments guys. Right now I'm working on getting another screenshot up. 
 
Bio: I'm toying around with light levels for outside areas.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								BlazingPhoenix  							 
									
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								by BlazingPhoenix   »  Sun Feb 12, 2006 0:13 
			
			
			
			
			Pardon the double-post but......
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								jallamann  							 
									
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								by jallamann   »  Sun Feb 12, 2006 14:24 
			
			
			
			
			Looks plain boring.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Graf Zahl  							 
						GZDoom Developer 			
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								by Graf Zahl   »  Sun Feb 12, 2006 15:16 
			
			
			
			
			
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								BioHazard  							 
									
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								by BioHazard   »  Mon Feb 13, 2006 2:15 
			
			
			
			
			I had a pretty nice high-detail mock-up of that last shot going, but DB locked up again 'cause it sucks.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Hobbs  							 
									
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								by Hobbs   »  Tue Feb 14, 2006 18:04 
			
			
			
			
			KingofFlames wrote: Pardon the double-post but......
 
  
@bio: heh
 
			
			
													
					Last edited by Hobbs  on Tue Feb 14, 2006 18:19, edited 1 time in total.
									
			
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								wildweasel  							 
						DRD Team Admin (Inactive) 			
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								by wildweasel   »  Tue Feb 14, 2006 18:14 
			
			
			
			
			I always saw TEKLITE as more of a door or pillar texture than a general wall texture...it doesn't really look good in that room.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Snarboo  							 
									
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											Location:  space station base of the UAC 
							
						
		 
		
						
					
						 
		 
								
						
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								by Snarboo   »  Tue Feb 14, 2006 18:26 
			
			
			
			
			Yeah, I agree. Perhaps the TEKLITE can be inlayed into the gray brick pillars, and then use another texture for the room itself?
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Paul  							 
						DRD Team Admin (Inactive) 			
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								by Paul   »  Tue Feb 14, 2006 18:43 
			
			
			
			
			Hmm.. hard to say anything constructive 
 the floor needs more detail, not in *omg 100 sectors* but something to look at, like a different floor texture. The walls are too repetive in the lights pattern. Again, add something to actually look at. Also, try to take screenshots at a larger resolution next time.