Classic FPS game with CopperCube game engine

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sitters
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Classic FPS game with CopperCube game engine

Post by sitters »

I'm taking on the challenge of creating a classic FPS using the CopperCupe game engine.
I've started by modeling the environment (no textures yet).
I'll create the models in .FBX, possibly with skeleton animation.

Image
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Enjay
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Re: Classic FPS game with CopperCube game engine

Post by Enjay »

That looks great already. I looked at Copper Cube a while back (I think maybe when you first mentioned it). Ultimately, for me, I thought there was too much to learn versus what I was likely to be able to do with it. i.e. Doom is more suited to my skill set and I don't have to learn anything to be able to do it.

However, I'm really looking forward to seeing what you manage to do with this.
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Re: Classic FPS game with CopperCube game engine

Post by sitters »

You're right, if R3D hadn't stopped, I would have stuck with it.
Now I have to relearn everything for a different engine.

Coppercube has a simple learning curve.
I've looked at Unity and Ureal engines, which have a steep learning curve, so I'm not really interested.

It's a shame GZDoom doesn't interact well with 3D models like R3D; otherwise, I would have chosen that.
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Re: Classic FPS game with CopperCube game engine

Post by Enjay »

A friend of mine uses Unreal Engine and - yes - the learning curve is big. He's spent a lot of money on tutorials and tools. However, the results are beautiful. It's a very good engine. I'm really interested to see how things work out with Copper Cube for you.
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Re: Classic FPS game with CopperCube game engine

Post by sitters »

The CopperCube engine can't be compared to the Unreal engine; it allows you to create games to the latest standards.

I think you can create a nice Doom-like classic game with the CopperCube engine, but it's far from current gaming standards.
The CopperCube engine is eight years old, so that's roughly the standard.
I'm going to see what I can do with it.
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Re: Classic FPS game with CopperCube game engine

Post by sitters »

Image

Here's a textured shot made in Coppercube.
All the textures are baked, because the lighting in Coppercube isn't very good.
A simple dynamic point light (vectors).
But after some tinkering, the result is not bad at all. :)
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Re: Classic FPS game with CopperCube game engine

Post by Enjay »

The texturing (obviously) brings it to life very nicely. Interesting that the lighting is quite basic. The baked in lighting on the textures works well though.
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Re: Classic FPS game with CopperCube game engine

Post by Rex Claussen »

I'd say that both, the modeling and the texturing, are excellent.
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Re: Classic FPS game with CopperCube game engine

Post by sitters »

Thanks,

Modeling a Room.

Image

I now model the details in the model, not in the texture as in MD2 format.
Not textured yet ( WIP ).
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Re: Classic FPS game with CopperCube game engine

Post by Enjay »

Oh wow, yes. Even untextured there's loads of detail there, lots of "real world clutter" with the boxes, and books sitting in the way that they actually do on shelves etc. They're clearly much higher definition that what's possible with MD2s and their wobbly imprecise vertices. Looking good.
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Re: Classic FPS game with CopperCube game engine

Post by Rex Claussen »

Yes, brilliantly realistic.
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Re: Classic FPS game with CopperCube game engine

Post by sitters »

Here is the room with textures,
but I need to find a better workflow, this takes too much time

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Re: Classic FPS game with CopperCube game engine

Post by Enjay »

Oh wow! That's genuinely stunning. It's not quite the same (and I know it's not intended to be) but it gives me a similar kind of vibe as some of the Fallout games or the similarly themed "The Outer Worlds" but less "atom-punk" in style. Very nice indeed.
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Re: Classic FPS game with CopperCube game engine

Post by Rex Claussen »

I'm a sucker for bright colors in games, and that picture hits the jackpot!
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Re: Classic FPS game with CopperCube game engine

Post by Enjay »

Actually, yes, I think it's the bright colours that were giving me the vibe that I was trying to describe.

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