Is it possible to create a version of Platform_perpetualmove that would move the floor and ceiling simultaneously? I have had trouble with this function when I tried to use it for 3d floors. The underside of the floor (the floor of the dummy sector) moved while the ceiling did not.
Could you add a variant of the special, or perhaps another boolean variable to make it move the ceiling of the dummy sector as well?
			
			
									
						
										
						Platform_perpetualmove variant for 3dfloors
Moderator: Graf Zahl
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				Epoch
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				DoomGuy
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Floor/Ceiling Raise
In the editor I use (DeePsea v12.13) there is an option in the "Floor Raise" menu item called : Floor&CeilingLowerVal + Tag-Speed-Height  (type 95) and another one called  Floor&CeilingRaiseVal + Tag-Speed-Height (type 96) .  Set up your switch or walk line and tag the 3-D model sector (the one outside the map).  It works great for me.  The only draw-back is that, if you make it a 'repeatable', the platform (3-D floor) will go down into the floor or up into the ceiling.  Of course, clicking the appropriate switch will bring it back up (or down).
			
			
									
						
										
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				Shinjanji
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				Eriance
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				DoomGuy
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Scripts?
Seems like it would be a lot easier to set a line and tag a sector, but you've piqued my curiosity.....  I am all for 'more control'.  Could someone give an example of the scripting for raising and lowering a 3-D floor?  Where does it go once you've written it?  I have some experience writing scripts but a lot of this stuff is new to me.  So I'm always willing to learn.....
PS,
Is there any way to put a 3-D floor over the top of another 3-D floor?
			
			
									
						
										
						PS,
Is there any way to put a 3-D floor over the top of another 3-D floor?
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				chopkinsca
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Re: Scripts?
Yes, just create another control sector with a 3d floor at a different height.DoomGuy wrote: Is there any way to put a 3-D floor over the top of another 3-D floor?
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				Graf Zahl
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