If a patch/image has a negative size, it generates an error mesage in ZDoom, but crashes in GZDoom, with no crash log.
This renders some mods, namely WolfenDoom unfinishable...
More info here...
[fixed] Negative sized patches crash game...
Moderator: Graf Zahl
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I just DL'd the Original missions and it seems to exhibit the problem. For me, GZDoom crashes as soon as I try to start a new game.
When playing with 96x, the console reports some of the player sprites as being wrong, and when fighting Hans Grosse I get on-screen messages about non-positive sprites when he attacks.
When playing with 96x, the console reports some of the player sprites as being wrong, and when fighting Hans Grosse I get on-screen messages about non-positive sprites when he attacks.
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