HOM problem with 3D_LIFT
Moderator: Graf Zahl
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				NeoHippo
														 - Posts: 408
 - Joined: Tue Sep 13, 2005 0:47
 - Location: British Columbia Canada
 
HOM problem with 3D_LIFT
This is an exert from a map I am working on. It's just a 3d_platform moving up and down. However, for about 20 mapunits above the floor it shows a terrible HOM. Would anybody have an answers to eliminate that HOM?
			
			
									
						
							TAtL, tU, aE
			
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				Flame Spawn
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 - Joined: Tue Jul 18, 2006 18:23
 - Location: Somewhere
 
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				NeoHippo
														 - Posts: 408
 - Joined: Tue Sep 13, 2005 0:47
 - Location: British Columbia Canada