Any chance that GZDoom could incorporate anonone's ducking system (like the exe I included with Operation Overlord). I'd really like to be able to make some maps where ducking is part of the gameplay in OpenGL and even just be able to play Overlord in OpenGL.
[no][feature request] Ducking
Moderator: Graf Zahl
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Enjay
- Developer

- Posts: 4757
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
[no][feature request] Ducking
OK, I know this is almost certainly going to be a "no". It was something you didn't want to put into the Zdoom unofficial build, but I'll throw myself upon your mercy again. 
Any chance that GZDoom could incorporate anonone's ducking system (like the exe I included with Operation Overlord). I'd really like to be able to make some maps where ducking is part of the gameplay in OpenGL and even just be able to play Overlord in OpenGL.
Any chance that GZDoom could incorporate anonone's ducking system (like the exe I included with Operation Overlord). I'd really like to be able to make some maps where ducking is part of the gameplay in OpenGL and even just be able to play Overlord in OpenGL.
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Graf Zahl
- GZDoom Developer

- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Re: [feature request] Ducking
Enjay wrote:OK, I know this is almost certainly going to be a "no".
You guessed absolutely right!