[gzdoom-g2.2pre-355-g7105a87] Monsters' movement is odd
Moderator: Graf Zahl
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				Tormentor667
														 - Stronghold Team
 - Posts: 3555
 - Joined: Sun Nov 13, 2005 23:15
 - Location: Germany
 
[gzdoom-g2.2pre-355-g7105a87] Monsters' movement is odd
In gzdoom-g2.2pre-355-g7105a87.7z, in WolfenDoom Blade of Agony, the movement behaviour of dogs (can't move at all) and dark priests (with the shotgun, move like crazy) is odd. It works fine with gzdoom-g1.10pre-362-g03e1e75 though. It can be tested almost instantly in C1M6 (only 30 seconds from the start)
			
			
									
						
										
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				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
Re: [gzdoom-g2.2pre-355-g7105a87] Monsters' movement is odd
Please re-report at ZDoom forum, it sounds like a scripting branch issue.
Best make a small test map that's easier to debug.
			
			
									
						
										
						Best make a small test map that's easier to debug.
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				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
Re: [gzdoom-g2.2pre-355-g7105a87] Monsters' movement is odd
Any feedback? This report is practically useless without feedback.